Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)

Interacting with the AR environment

One of the ways that we can have the player interact with the world is by allowing them to spawn objects within the scene to help players see where items will spawn. We can create an indicator to show where they will actually spawn to. Let's look at the steps to do just that:

  1. Create a quad using GameObject | 3D Object | Quad.

Quads represent a plane, the simplest type of geometry. In our case, we will use the quad as an indicator to the player where they will be spawning an object if they tap on the screen.

  1. With the quad selected, go to the Inspector window and go to the Transform component and set Position to (0,0,0), X Rotation to 90, and Scale to (0.2, 0.2, 1).

We made the quad smaller to be 20 centimeters long and rotated it so it could represent a floor better. We do not want these values to change but we will eventually want to move and rotate this object to follow our player when they move the camera. To protect this data, we can instead...