Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)

Building a project for PC

By default, our platform is set to PC, Mac & Linux Standalone. Just to verify that everything is working correctly, let's go ahead and get the game working on our own platform before moving to mobile:

  1. To get started, we will select the Build option. In my instance, I'll be exporting the project to Windows, but the process is similar for Mac and Linux.
  2. Once this is done, a window will pop up asking for a name and a location to put the game in. I'm going create a new Export folder located in the same folder that contains Assets and Library, so it won't show up in the Project window, but it will be in the same folder as my project:
  1. Click on Select Folder and wait for it to finish. Once it's done, you should have a window appear, as follows:

We have the executable, but we also have a data folder that contains all the assets for our application (right now, it's called MobileDev_Data). You must include the data folder and the other files created with your game, or it will not run.

If you build for Mac, it will bundle the app and data altogether, so once you export it, all you need to provide is the application.

  1. If you double-click on the .exe file to run the game, you'll be taken to the proper game screen, as shown in the following screenshot:

With that, we should be able to control and play the game as we usually would do. This is great!

You'll have to use Alt + F4 (command + Q on Mac) to quit the game, and you can switch to Windowed mode by pressing Alt + Enter.

Now that we have talked about the universal ways of building a project, let's dive into the specifics for different platforms. In the next section, we will discuss getting our project onto an Android device.