Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)

Adapting GUI for notch devices

Since the first edition of this book, there have been many phones that have come out with sensor housings, more commonly known as "notches." Made popular with the iPhone X, this has grown to be a part of many phones that are out right now, such as the iPhone XS, XR, Google Pixel XL, One Plus 7, Huawei P20, Xiaomi Mi 8, Vivo V9, and Samsung Galaxy S10. While some people online state that entire-screen displays are the future, iOS devices, Android devices running 9.0 and above, and Unity have added in support for notches built into devices, and we can use the Screen.safeArea property in Unity to ensure that all of our content is visible.

To get started, we will first go to the main menu to tweak the menu text:

  1. Go to the Project view and open up the MainMenu Scene in the Scenes folder. In the Adding a pause menu section, we saw how we can use the Panel object in order to hold the contents we want to display. We will use this concept to account for...