Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)

Displaying a simple ad

Advertisements are a possible way to generate revenue from players playing your game. As mentioned previously, Unity Ads has two different types of ads that we can display: simple and rewarded. Simple ads are easy to use, hence the name, and allow users to have simple full-screen interstitial ads. This can be really useful for when moving between levels or perhaps for when the player wants to restart the game. Let's see how we can implement that feature now. Implement the following steps:

  1. To get started, we will need to add a new function to the UnityAdController class:
public static void ShowAd()
{
if (Advertisement.IsReady())
{
Advertisement.Show();
}
}

Here, we created a static method called ShowAd. We made this static so that we can access the function without actually having to create an instance of this class in order to call this function. We then check whether an advertisement is ready, and if it is, we will call the Show() function...