Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)

Utilizing ad callback methods

The code we wrote for the LoadLevel function works perfectly fine when we go to the main menu of the game; however, if we dive into the game itself from the main menu, the game will still be going on in the background with the ad blocking the player from playing the game.

When running your app on an actual mobile device, the Unity Player will pause while Unity Ads are shown. However, if you are testing in the Unity Editor, the game is not paused while the placeholder ads are shown. However, we can simulate that behavior ourselves using the Advertisement.ShowOptions class.

We will pause the game when an ad is shown and then resume the game once the ad is finished. To do so, perform the following steps:

  1. Let's first open up the UnityAdController class and update the Start function to the following:
       /// <summary>
/// Unity Ads must be initialized or else ads will not work
/// properly
/// </summary>
private...