Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)

Creating our first purchase

To make our first in-app purchase, we will make use of a feature of Unity that was just added to our project, Codeless IAP. It is called Codeless IAP because you do not need to write any code for the actual IAP transaction, just the script that defines what users get if they make the purchase. It's by far the easiest way to integrate in-app purchases in Unity games and a great way to start trying IAPs in our project.

One of the most common in-app purchases is the ability to disable advertisements in mobile games. Using the following steps, let's add that functionality by creating a button that, when clicked, will disable advertisements:

  1. Open up our Main Menu level by going to the Project window, opening the Assets/Scenes folder, and then double-clicking on the MainMenu file.
  2. From there, return to the Scene window if not there already and then click on the 2D button to go into 2D mode since we'll be working with UI.
  3. We will first need to have...