Book Image

Unity 2020 Mobile Game Development - Second Edition

By : John P. Doran
Book Image

Unity 2020 Mobile Game Development - Second Edition

By: John P. Doran

Overview of this book

Unity 2020 brings a lot of new features that can be harnessed for building powerful games for popular mobile platforms. This updated second edition delves into Unity development, covering the new features of Unity, modern development practices, and augmented reality (AR) for creating an immersive mobile experience. The book takes a step-by-step approach to building an endless runner game using Unity to help you learn the concepts of mobile game development. This new edition also covers AR features and explains how to implement them using ARCore and ARKit with Unity. The book explores the new mobile notification package and helps you add notifications for your games. You’ll learn how to add touch gestures and design UI elements that can be used in both landscape and portrait modes at different resolutions. The book then covers the best ways to monetize your games using Unity Ads and in-app purchases before you learn how to integrate your game with various social networks. Next, using Unity’s analytics tools, you’ll enhance your game by gaining insights into how players like and use your game. Finally, you’ll take your games into the real world by implementing AR capabilities and publishing them on both Android and iOS app stores. By the end of this book, you will have learned Unity tools and techniques and be able to use them to build robust cross-platform mobile games.
Table of Contents (14 chapters)

Tweaking properties with Remote Settings

Getting a new build of your game exported can take quite a bit of time. It takes time to actually make the changes in the editor, and then you have to export the game and upload a new version on each of the app stores you are targeting. Then, you have to spend time waiting on them to approve the app and for everyone to actually download it.

One of the things I talk to my students about is creating projects that can be easily changed without having to open the Unity Editor. This can be done using data-driven development practices – such as building levels or encounters using text files, Asset Bundles, or Unity's Remote Settings menu – to allow us to instantly modify variables in copies of the game that are already out.

One of the things we may want to be able to update is the difficulty of our game by changing the speed at which the player moves. So, let's take a look at how we can do that using the following steps:

  1. The...