Book Image

Actionable Gamification

By : Yu-kai Chou
Book Image

Actionable Gamification

By: Yu-kai Chou

Overview of this book

Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you’ll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries.
Table of Contents (21 chapters)
Free Chapter
1
Introduction
19
Chapter 18: The Journey Goes On
21
Notes

The Leftovers aren’t all that’s Left Over

Most of us would like to believe that we make purchasing decisions based on the price and quality of a good. A purchase is seen as a very rational exchange of money for an item that we desire. If the price were greater than the “utility,” or happiness that we derive from the valuable, then we don’t make the purchase.

However, psychological studies have shown again and again that this is only partially true. We buy things not because of their actual value, but rather based on their perceived value, which means many times our purchases aren’t very rational.

In 1975, researchers Worchel, Lee, and Adewole conducted an experiment to test the desirability of cookies in different cookie jars162. The experiment featured two cookie jars, one with ten cookies in it, and the other with only two. Though the cookies were exactly the same, the experiment revealed that people valued the cookies more when only two...