Book Image

Actionable Gamification

By : Yu-kai Chou
Book Image

Actionable Gamification

By: Yu-kai Chou

Overview of this book

Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you’ll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries.
Table of Contents (21 chapters)
Free Chapter
1
Introduction
19
Chapter 18: The Journey Goes On
21
Notes

Game Techniques within Scarcity & Impatience

You have learned more about the motivational and psychological nature of Core Drive 6: Scarcity & Impatience. To make it more actionable, I’ve included some Game Techniques below that heavily utilize this Core Drive to engage users.

Dangling (Game Technique #44) and Anchored Juxtaposition (Game Technique #69)

Many social and mobile games utilize game design techniques within Core Drive 6: Scarcity & Impatience to heavily monetize on their users. One of the more popular combinations among games are what I call Anchored Juxtaposition (Game Technique #69) and Dangling (Game Technique #44).

For instance, when you go on Farmville, you initially may think, “This game is somewhat fun, but I would never pay real money for a stupid game like this.” Then Farmville deploys their Dangling techniques and regularly shows you an appealing mansion that you want but can’t have. The first few times, you just dismiss...