Quick Intro to Level II Octalysis and Beyond
Ten years of Gamification study and implementations result in a fairly robust framework that can become actionable towards driving better motivation and metrics. As you can see, creating a rich gamified experience is much more than simply slapping on various game-mechanics to existing products. It is a craft that requires a nontrivial amount of analysis, thinking, testing, and adjusting.
As you become more and more advanced in Octalysis beyond the contents of this book, you will start to learn the higher levels of Octalysis design. (Up to five levels. There are only a handful of people in the world who know what is Level IV and above). These advanced levels incorporate much more sophisticated design principles and in-depth analysis.
Once one has achieved mastery in Level I Octalysis, they can then apply it to Level II Octalysis, where we try to optimize experiences throughout all four phases of the player/user journey. These phases are:...