Book Image

Actionable Gamification

By : Yu-kai Chou
Book Image

Actionable Gamification

By: Yu-kai Chou

Overview of this book

Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you’ll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries.
Table of Contents (21 chapters)
Free Chapter
1
Introduction
19
Chapter 18: The Journey Goes On
21
Notes

Limitations of eBay’s Design

Because of the Glowing Choices, Personalized Recommendations, Peer Reviews, and Desert Oasis design elements mentioned above, Amazon users never feel confused about what to do next. You move quickly towards the Win-State, and especially if you made the “feel-smart” decision of purchasing Amazon Prime, your item will ship to your home within two days, with easy return and refund options.

eBay on the other hand, does not enjoy the same luxuries of making users feel smart. To start, eBay’s interface is a bit more like Google+, where the user doesn’t really know where to find what they want. With a variety of horizontal and vertical menus on the same screen, along with multiple dropdown menus, it’s easy for a user to spend over four seconds before figuring out where they want to go.

Also, because of eBay’s DNA of being a bidding marketplace, it does not have as much control over the experience of the users...