Book Image

Actionable Gamification

By : Yu-kai Chou
Book Image

Actionable Gamification

By: Yu-kai Chou

Overview of this book

Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you’ll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries.
Table of Contents (21 chapters)
Free Chapter
1
Introduction
19
Chapter 18: The Journey Goes On
21
Notes

Wait, it’s mine? Hold on, I do care then!

Our brains form a natural association with the things that we own. Pretend for a moment that you generally prefer most drinks to beer (for many readers, this exercise would be a very difficult one). If we were at a party and I gave you a bottle of beer, you may respond, “Oh that’s okay. I’m not a big fan of beer.” I then respond with, “Nah, just take it! I’ll put it here next to you.”

At this point, you may still not care about this bottle of beer. You may even abandon it when you stand up and leave. But at that moment, if someone walks by, picks up the beer and begins to drink it, you will likely feel the urge to say, “Hey! What are you doing?” They may respond with, “What’s the big deal? You’re not drinking it anyway!” There’s a good chance you would still be unhappy. “Still, you should have asked before taking it.”

Once...