Book Image

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
Book Image

Hands-On Reinforcement Learning for Games

By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Exercises

Use the exercises for your enjoyment and learning and to gain additional experience. Deep learning and deep reinforcement learning are very much areas where your knowledge will only improve by working with the examples. Don't expect to be a natural with training agents; it takes a lot of trial and error. Fortunately, the amount of experience we need is not as much as our poor agents require but still expect to put some time in.

  1. Open example Chapter_8_REINFORCE.py back up and alter the hyperparameters to see what effect this has on training.
  2. Open example Chapter_8_ActorCritic.py back up and alter the hyperparameters to see what effect this has on training.
  1. Open example Chapter_8_DDPG.py back up and alter the hyperparameters to see what effect this has on training.
  2. How can you convert the REINFORCE or ActorCritic examples to use continuous action spaces? Attempt...