Book Image

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
Book Image

Hands-On Reinforcement Learning for Games

By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Introducing proximal policy optimization

We are now entering areas where we will start looking at state-of-the-art algorithms, at least at the time of writing. Of course, that will likely change and things will advance. For now, though, the proximal policy optimization algorithm (PPO), was introduced by OpenAI, is considered a state-of-the-art deep reinforcement learning algorithm. As such, the sky is the limit as to what environments we can throw at this problem. However, in order to quantify our progress and for a variety of other reasons, we will continue to baseline against the Lunar Lander environment.

The PPO algorithm is just an extension and simplification of the trust region policy optimization (TRPO) algorithm we covered in Chapter 8, Policy Gradient Methods, but with a few key differences. PPO is also much simpler to understand and follow. For these reasons, we will...