Book Image

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
Book Image

Hands-On Reinforcement Learning for Games

By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Rainbow – combining improvements in deep reinforcement learning

The paper that introduced Rainbow DQN, Rainbow: Combining Improvements in Deep Reinforcement Learning, by DeepMind in October 2017 was developed to address several failings in DQN. DQN was introduced by the same group at DeepMind, led by David Silver to beat Atari games better than humans. However, as we learned over several chapters, while the algorithm was groundbreaking, it did suffer from some shortcomings. Some of these we have already addressed with advances such as DDQN and experience replay. To understand what encompasses all of Rainbow, let's look at the main elements it contributes to RL/DRL:

  • DQN: This is, of course, the core algorithm, something we should have a good understanding of by now. We covered DQN in Chapter 6, Going Deep with DQN.
  • Double DQN: This is not to be confused with DDQN or...