Book Image

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
Book Image

Hands-On Reinforcement Learning for Games

By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Using TensorBoard

At this point in this book, we need to move beyond building toy examples and look to building modules or frameworks you can use to train your own agents in the future. In fact, we will use the code in this chapter for training agents to solve other challenge environments we present in later chapters. That means we need a more general way to capture our progress, preferably to log files that we can view later. Since building such frameworks is such a common task to machine learning as a whole, Google developed a very useful logging framework called TensorBoard. TensorBoard was originally developed as a subset of the other DL framework we mentioned earlier, TensorFlow. Fortunately, for us, PyTorch includes an extension that supports logging to TensorBoard. So, in this section, we are going to set up and install TensorBoard for use as a logging and graphing platform...