Book Image

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
Book Image

Hands-On Reinforcement Learning for Games

By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Building a Unity environment

The ML-Agents toolkit provides not only a DRL training framework but also a mechanism to quickly and easily set up AI agents within a Unity game. Those agents can then be externally controlled through a Gym interface—yes, that same interface we used to train most of our previous agent/algorithms. One of the truly great things about this platform is that Unity provides several new demo environments that we can explore. Later, we will look at how to build our own environments for training agents.

The exercises in this section are meant to summarize the setup steps required to build an executable environment to train with Python. They are intended for newcomers to Unity who don't want to learn all about Unity to just build a training environment. If you encounter issues using these exercises, it is likely the SDK may have changed. If that...