Book Image

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
Book Image

Hands-On Reinforcement Learning for Games

By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

DRL Frameworks

Working through and exploring the code in this book is meant to be a learning exercise in how Reinforcement Learning (RL) algorithms work but also how difficult it can be to get them to work. It is because of this difficulty that so many open source RL frameworks seem to pop up every day. In this chapter, we will explore a couple of the more popular frameworks. We will start with why you would want to use a framework and then move on to exploring the more popular frameworks such as Dopamine, Keras-RL, TF-Agents, and RL Lib.

Here is a quick summary of the main topics we will cover in this chapter:

  • Choosing a framework
  • Introducing Google Dopamine
  • Playing with Keras-RL
  • Exploring RL Lib
  • Using TF agents

We will use a combination of notebook environments on Google Colab and virtual environments depending on the complexity of the examples in this chapter. Jupyter Notebooks...