Book Image

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
Book Image

Hands-On Reinforcement Learning for Games

By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

3D Worlds

We are almost nearing the end of our journey into what artificial general intelligence (AGI) is and how deep reinforcement learning (DRL) can be used to help us get there. While it is still questionable whether DRL is indeed the right path to AGI, it is what appears to be our current best option. However, the reason we are questioning DRL is because of its ability or inability to master diverse 3D spaces or worlds, the same 3D spaces we humans and all animals have mastered but something we find very difficult to train RL agents on. In fact, it is the belief of many an AGI researcher that solving the 3D state-space problem could go a long way to solving true general artificial intelligence. We will look at why that is the case in this chapter.

For this chapter, we are going to look at why 3D worlds pose such a unique problem to DRL agents and the ways we can train them...