Book Image

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
Book Image

Hands-On Reinforcement Learning for Games

By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Dynamic Programming and the Bellman Equation

Dynamic programming (DP) was the second major thread to influence modern reinforcement learning (RL) after trial-and-error learning. In this chapter, we will look at the foundations of DP and explore how they influenced the field of RL. We will also look at how the Bellman equation and the concept of optimality have interwoven with RL. From there, we will look at policy and value iteration methods to solve a class of problems well suited for DP. Finally, we will look at how to use the concepts we have learned in this chapter to teach an agent to play the FrozenLake environment from OpenAI Gym.

Here are the main topics we will cover in this chapter:

  • Introducing DP
  • Understanding the Bellman equation
  • Building policy iteration
  • Building value iteration
  • Playing with policy versus value iteration

For this chapter, we look at how to solve...