Book Image

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
Book Image

Hands-On Reinforcement Learning for Games

By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Introducing DP

DP was developed by Richard E. Bellman in the 1950s as a way to optimize and solve complex decision problems. The method was first applied to engineering control problems but has since found uses in all disciplines requiring the analytical modeling of problems and subproblems. In effect, all DP is about is solving subproblems and then finding relationships to connect those to solve bigger problems. It does all of this by first applying the Bellman optimality equation and then solving it.

Before we get to solving a finite MDP with DP, we will want to understand, in a little more detail, what it is we are talking about. Let's look at a simple example of the difference between normal recursion and DP in the next section.

Regular programming versus DP

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