Book Image

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
Book Image

Hands-On Reinforcement Learning for Games

By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Introducing the Monte Carlo method

The Monte Carlo method was so named because of its similarity to gambling or chance. Hence, the method was named after the famous gambling destination at the time. While the method is extremely powerful, it has been used to describe the atom, quantum mechanics, and the quantity of itself. It is only until fairly recently, within the last 20 years, that it has seen widespread acceptance in everything from engineering to financial analysis. The method itself has now become foundational to many aspects of machine learning and is worth further study for anyone in the AI field.

In the next section, we will see how the Monte Carlo method can be used to solve for .

Solving for

The standard introduction...