Book Image

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
Book Image

Hands-On Reinforcement Learning for Games

By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Exploring TD(0) in Q-learning

TDL for first step or TD(0) then essentially simplifies to Q-learning. To do a full comparison of this method against DP and MC, we will first revisit the FrozenLake environment from Gym. Open up example code Chapter_4_4.py and follow the exercise:

  1. The full listing of code is too large to show. Instead, we will review the code in sections starting with the imports:
from os import system, name
from time import sleep
import numpy as np
import gym
import random
from tqdm import tqdm
  1. We have seen all of these imports before, so there is nothing new here. Next, we cover the initialization of the environment and outputting some initial environment variables:
env = gym.make("FrozenLake-v0")
env.render()
action_size = env.action_space.n
print("Action size ", action_size)
state_size = env.observation_space.n
print("State size ", state_size...