Book Image

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
Book Image

Hands-On Reinforcement Learning for Games

By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Exploring SARSA

In this chapter, we continue with our focus on Temporal Difference Learning (TDL) and expand on it from TD (0) to multi-step TD and beyond. We will look at a new method of Reinforcement Learning (RL) called SARSA, explore what it is, and how it differs from Q-learning. From there, we will look at a few examples with new continual control learning environments from Gym. Then, we will move to a deeper understanding of TDL and introduce concepts called TD lambda (λ) and eligibility traces. Finally, we will finish off this chapter by looking at an example of SARSA.

For this chapter, we will extend our discussion of TDL and uncover State Action Reward State Action (SARSA), continuous action spaces, TD (λ), eligibility traces, and on-policy learning. Here is an overview of what we will cover in this chapter:

  • Exploring SARSA on-policy learning
  • Using continuous...