Book Image

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
Book Image

Hands-On Reinforcement Learning for Games

By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

DL for RL

Over the course of the previous five chapters, we learned how to evaluate the value of state and actions for a given finite MDP. We learned how to solve various finite MDP problems using methods from MC, DP, Q-learning, and SARSA. Then we explored infinite MDP or continuous observation/action space problems, and we discovered this class of problems introduced computational limits that can only be overcome by introducing other methods, and this is where DL comes in.

DL is so popular and accessible now that we have decided to cover only a very broad overview of the topic in this book. Anyone serious about building DRL agents should look at studying DL further on their own.

For many, DL is about image classification, speech recognition, or that new cool thing called a generative adversarial network (GAN). Now, these are all great applications of DL, but, fundamentally...