Book Image

Hands-On Reinforcement Learning for Games

By : Micheal Lanham
Book Image

Hands-On Reinforcement Learning for Games

By: Micheal Lanham

Overview of this book

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python. Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games. By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.
Table of Contents (19 chapters)
1
Section 1: Exploring the Environment
7
Section 2: Exploiting the Knowledge
15
Section 3: Reward Yourself

Exercises

As we progress through the book, I hope you can see the value of performing these additional hands-on exercises. Learning how to tune hyperparameters will be essential in building DRL models that can tackle difficult environments. Use the following exercises to reinforce your learning of the material:

  1. Modify the batch_size, inputs, hidden, and outputs hyperparameters from Chapter_6_1.py and see what effect these have on the output loss.
  2. Alter the number of training iterations in the Chapter_6_1.py example in conjunction with other hyperparameters in order to evaluate the impact this has on training.
  3. Modify the batch_size, inputs, hidden , and outputs hyperparameters from Chapter_6_2.py, and see what effect these have on the output loss.
  1. Alter the number of training iterations in the Chapter_6_2.py example in conjunction with other hyperparameters in order to evaluate...