Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By : Jonathan Linowes
Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By: Jonathan Linowes

Overview of this book

This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
Table of Contents (15 chapters)

Using ProBuilder and ProGrids

For this project, we're going to design an interactive art gallery. We just need a simple, small art gallery exhibit room, about 24 x 36 feet. The room is so simple, in fact, that it could easily be built within Unity using 3D cube primitives, but we'll take this opportunity to introduce you to the ProBuilder package included with Unity. If you prefer, you can skip this section and build the floor and walls using Unity cubes. Or, you could use the GalleryBuilding.obj file provided in the files for this chapter.

ProBuilder is a package of tools that allow you to build, edit, and texture geometry within Unity. It's intended to be used for in-scene level design, prototyping, and playtesting. In this project, we'll use ProBuilder just enough to get you started, along with the tools of its companion, ProGrids. Keep in mind that there's a lot more to it than will be covered in this chapter. For more information on ProBuilder...