Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By : Jonathan Linowes
Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By: Jonathan Linowes

Overview of this book

This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
Table of Contents (15 chapters)

Constructing the art gallery building

For this project, we are first going to construct an art gallery building to display artwork and provide a space for the user to interact. If you'd like to skip this topic, you can use the prebuilt GalleryBuilding.obj file included with the downloadable files for this project. If you'd like to make the building from scratch using ProBuilder, continue with this section.

In previous editions of this book, we used the free and open source Blender software (https://www.blender.org/) to construct the art gallery building. Since then, Unity acquired ProBuilder, and these tools are now directly integrated with the Unity Editor. While not as robust as Blender, ProBuilder provides the tools we need for this project.

To begin, I've drawn a simple floor plan on an 11" x 8.5" piece of graph paper and scanned with a desktop scanner (gallery-floorplan.png). Each square of the graph paper is a one-foot scale. It...