Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By : Jonathan Linowes
Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By: Jonathan Linowes

Overview of this book

This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
Table of Contents (15 chapters)

Animating other properties

Lighting is an important consideration in 3D animation and no less so for virtual reality storytelling. In our story, we want the lighting to start at night and progress through dawn to daylight. We'll do this by manipulating the Directional Light game object, a Point Light, and Skybox Material. The Directional Light game object has Intensity parameters we can animate directly. The skybox is defined with a material, so we are going to have to write a script to control its contribution to the lighting in the scene.

Animating lights

For dramatic effect, let's make the scene slowly fade from night to daytime. We will turn off Directional Light at the start and slowly increase its Intensity:

  1. SelectBlackbird Director inHierarchyand open theTimeline Editorwindow.
  2. Drag theDirectional Lightobject fromHierarchyonto the Timeline and select Animation Track.
  3. Press itsRecordbutton.
  4. Ensure...