Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By : Jonathan Linowes
Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By: Jonathan Linowes

Overview of this book

This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
Table of Contents (15 chapters)

Creating a simple diorama

We will add a few objects to the scene, including a unit cube, a flat plane, a red ball, and a photographic backdrop. Here is a photograph of a physical mock-up of the diorama we will build in VR:

To begin, let's create a new scene and name it Diorama:

  1. If you haven't already, start a new scene in your opened project by selecting File | New Scene.
  2. Then select File | Save As....
  3. Open the Assets/Scenes/ folder.
  4. Set the file name to Diorama.
  5. Press Save.

Ok, now we'll add stuff.

Adding a cube and a plane

Let's add the first object to the scene, a unit-sized cube:

  1. Within theHierarchywindow,click on the+ (create) menu in the upper-left corner.
  2. Click on 3D Object | Cube. The same selection can also be found in the main menu bar's GameObject menu.

A default cube...