So far, we have shown you how to use Unity and be productive in creating a scene, but with pretty simple content. Normally, Unity is not a 3D-modeling or asset-creation tool. Rather (as the name Unity suggests), it's a unified platform for pulling together content from a variety of sources to assemble and program a game or experience involving animation, physics, rendering effects, and so on. If you are a 3D artist, then you may know how to create content in other programs, or you can find a plethora of models on the web.
Creating 3D content for VR
Unity offers some basic geometric shapes, but when it comes to more complex models, you'll need to go beyond Unity. The Unity Asset Store and many other sites have tons of amazing models. Where do they come from? Will you run into problems while importing them into Unity?
For example, Blender is a free and open source 3D animation suite (http://www.blender.org/) that you can use to...