Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By : Jonathan Linowes
Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By: Jonathan Linowes

Overview of this book

This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
Table of Contents (15 chapters)

Adding Ethan, the walker

Gaming is a common application of virtual reality. So, we might as well start out from there, too! We are going to give our character, Ethan, a life of his own. Well, sort of (or not), because he's going to become a zombie!

We left off the Diorama scene at the end of Chapter 2, Understanding Unity, Content, and Scale, with Ethan hanging out. If, by chance, you skipped that part and don't have Ethan in your Project assets, import the UnityStandard Assetspackage (https://assetstore.unity. com/packages/essentials/asset-packs/standard-assets-for-unity-2017-3-32351 ) by following the instructions in theUsing Unity Legacy Standard Assets section in Chapter 2, Understanding Unity, Content, and Scale, in this book.You may need to delete any error scripts (that we won't be using) and convert imported materials into the current render pipeline. We then need to drag a copy of the ThirdPersonController version of Ethan from theProjectAssets...