Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By : Jonathan Linowes
Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By: Jonathan Linowes

Overview of this book

This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
Table of Contents (15 chapters)

Scripting a random walk target

Our goal is to make Ethan walk to random positions in the scene. To do this, we'll write a script that moves the WalkTarget object to random positions. Ethan will follow it. Writing scripts is an important part of developing with Unity. If you've done anything more than tinker with Unity, you've probably already written at least some scripts. We're going to use the C# programming language to do this.

If you are new to programming, don't panic! We'll provide a general introduction to Unity scripting at the end of this chapter. You can jump to that now and come back if you wish, or just follow along.

For this first script, we'll take it slow. We will attach the script to the WalkTarget object. To do that, follow these steps:

  1. Select the WalkTarget object in the Hierarchy window.
  2. In its Inspector panel, click on the Add Component button.
  3. Select New Script (you may...