Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By : Jonathan Linowes
Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By: Jonathan Linowes

Overview of this book

This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
Table of Contents (15 chapters)

"Zombie-izing" Ethan!

The first thing we can do to make Ethan more like a zombie walker is to slow him down to a nice zombie-like pace. Let's adjust the navmesh's steering parameters, as shown in the following steps:

  1. SelectEthanin Hierarchy.
  2. In the Inspector window, in theNav Mesh Agentcomponent's
    Steeringparameters, set the following values:
    • Speed: 0.3
    • Angular Speed: 60
    • Acceleration: 2:

Press the Playbutton again. He has slowed down. That's better. Ethan now walks like a zombie, but he doesn't really look like one yet:

First, he really needs to lose those glasses. To do that, follow these steps:

  1. In the Hierarchy window, unfold the Ethan game object and select EthanGlasses.
  2. In the Inspector window, uncheck the enable checkbox to disable and hide the glasses.

The following screenshot shows...