Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By : Jonathan Linowes
Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By: Jonathan Linowes

Overview of this book

This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
Table of Contents (15 chapters)

Teleporting between locations

Teleportation is a type of locomotion that teleports the user from one position to another position, in discrete jumps rather than a continuous gliding motion. Teleportation is generally more user-friendly in VR, reduces the risk of motion sickness, and is often more convenient to use. Normally, as a developer, you designate specific locations or areas where the player is allowed to go. The player then uses the hand controller to point at and select a target location and triggers a jump from here to there. The selection is often indicated with a glowing laser arc ray and a glowing teleportation location disk, showing where the player will end up.

To implement teleportation in our scene, we will use components included with the XRI Toolkit package, but we also need graphics for the arc laser and location anchors effects. For this, it'll be easier to use some of the assets included with the XR Interaction Toolkit Examples project, so let...