Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By : Jonathan Linowes
Book Image

Unity 2020 Virtual Reality Projects - Third Edition

By: Jonathan Linowes

Overview of this book

This third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.
Table of Contents (15 chapters)

Building a shooter ball game

For the next iteration of the game, we'll shoot balls toward the player, and you have to hit them at a target on a wall. Not a lot of changes are required to make this version work. It shows how you can take an existing mechanic and turn it on its side (both literally and figuratively). Follow the steps given next:

  1. Save the current scene with a new name,Scene-09-Shooterball, by selecting File | Save As
  2. We're going to replace the control script, so remove the Ball Game component from the Ball Game Controller by right-clicking | Delete)
  3. Also, Delete the Drop Point object child of XR Rig

Next, we'll make a shooter wall with the target on it. Then, we'll change the controller script to shoot balls at the player rather than dropping them from above.

Making a shooter wall

To begin, let's make a wall and put the target on it, as follows:

  1. In...