Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To display perspective 3D text, follow these steps:

  1. Create a new Unity 3D project. This will ensure that we start off with a Perspective camera, suitable for the 3D effect we want to create.
If you need to mix 2D and 3D scenes in your project, you can always manually set any camera's Camera Projection property to Perspective or Orthographic via the Inspector window.
  1. In the Hierarchy window, select the Main Camera item and, in the Inspector window, set its properties as follows: Camera Clear Flags to Solid colorBackground color to Black, and Field of View to 150.
  2. Import the provided Fonts and Text folders.
  3. In the Hierarchy window, add a UI | Text GameObject to the scene by going to GameObject | UI | Text. Name this GameObject Text-star-wars.
  4. Set the UI Text Text-star-wars GameObject's Text Content to Star Wars (with each word on a new line). Then, set its Font to Xolonium Bold, its Font Size to 50, and...