Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

Using a Debug Ray to show a source-to-destination line

It's useful to use a visual Debug Ray to show us the straight line from the NPC with NavMeshAgent to the current destination it is trying to navigate toward. Since this is a common thing we may wish to do for many games, it's useful to create a static method in a general-purpose class; then, the ray can be drawn with a single statement.

To use a Debug Ray to draw a source-to-destination line, follow these steps:

  1. Create a UsefulFunctions.cs C# script class containing the following code:
using UnityEngine;

public class UsefulFunctions : MonoBehaviour {
public static void DebugRay(Vector3 origin, Vector3 destination, Color c) {
Vector3 direction = destination - origin;
Debug.DrawRay(origin, direction, c);
}
}
  1. Now, add a statement at the end of the HeadForDestination() method in the ArrowNPCMovement C# script class:
using UnityEngine;
using UnityEngine.AI;

public class ArrowNPCMovement...