Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

Constantly updating the NavMeshAgent's destination to flee from the player's current location

There are times when we want an AI-controlled NPC character to move away from another character, rather than go toward it. For example, an enemy with very low health might run away, and so gain time to regain its health before fighting again. Or, a wild animal might flee from any other character moving near it.

To instruct our NavMeshAgent component to flee from the player's location, we need to replace the ArrowNPCMovement C# script class with the following:

 using UnityEngine;
using UnityEngine.AI;

public class ArrowNPCMovement : MonoBehaviour {
public float runAwayDistance = 10;
public GameObject targetGO;
private NavMeshAgent navMeshAgent;

void Start() {
navMeshAgent = GetComponent<NavMeshAgent>();
}

void Update() {
Vector3 targetPosition = targetGO.transform.position;
float distanceToTarget = Vector3.Distance(transform.position, targetPosition);
if...