Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To create a point-and-click game by setting GameObjects to a selected tile, do the following:

  1. Delete your 3D Cube, Sphere, and Cylinder GameObjects from the scene.
  2. Create a new 3D Plane object scaled to (0.1, 0.1, 0.1).
  3. Create a new Material object with the Texture image provided; that is, square_outline.png (a black square with a red outline). Apply this Material object to your 3D Plane.
  4. Add an instance object of the ClickMeToSetDestination script class as a component to your 3D Plane.
  5. In the Project window, create a new, empty Prefab named tile.
  6. Populate your tile prefab with the properties of your 3D Plane GameObject by dragging the Plane GameObject over your tile prefab (it should change from white to blue to indicate that the prefab now has the properties of your GameObject).
  7. Delete your 3D Plane GameObject from the scene.
  8. Create a new TileManager C# script class containing the following ...