To explore Cinemachine FreeLook, perform the following steps:
- Ensure that the Default Blend property of the Cinemachine Brain component, inside the Main Camera, is set to Ease In Out. This means we'll have a smooth transition when switching between cameras.
- Add a Cinemachine FreeLook camera GameObject to the scene (you can do this by navigating to Cinemachine | Create FreeLook Camera). You should be able to view a new GameObject in the Hierarchy panel, named CM FreeLook 1. Set the Priority property of the Cinemachine Free Look component to 0.
- Locate the EthanSpine1 GameObject in the Hierarchy panel inside Ethan. We'll use this part of the Ethan character to be the part that our Cinemachine cameras use to orient toward and follow at a steady distance.
- Select CM FreeLook 1. Then, in the Inspector panel, populate the Look At and Follow properties of the Cinemachine Free Look (Script) component with a reference to the EthanSpine1...