Perform the following steps:
- Either work from the copy of the first recipe in this chapter or create a new 3D project, import the BasicScene_completed.unitypackage package, and add the ProBuilder package to your project.
- Install the URP from the Package Manager. To do this, navigate to Package Manager | All Packages | Universal RP, and make sure it is installed and up to date:
Figure 11.25 – Settings for installing the URP
- Create a URP asset. To do this, right-click on the Project window. Select the menu by navigating to Create | Rendering | Universal Render Pipeline | Pipeline Asset. Name the PostProcessing asset.
- Open the Project Settings panel by navigating to Edit | Project settings. For the Graphics tab, select the PostProcessing rendering asset we just created:
Figure 11.26 – Setting the project to use our PostProcessing asset
- The objects in the scene might have changed color to pink...