Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To load game data from a text file map, do the following:

  1. Create a new Unity 2D project.
  2. Import the level1.txt text file and the absurd128.png image file.
  1. Select absurd128.png in the Inspector window and set Texture Type to Sprite (2D and UI) and Sprite Mode to Multiple. Then, click the Sprite Editor button to open Sprite Editor.
  2. In Sprite Editor, click the Slice dropdown option, then for Type choose Grid by Cell Size and set Pixel Size to 128 x 128. Then, click the Slice button to apply these settings:
Figure 13.10 – Slicing the sprite sheet into a grid of 128 x 128 pixel images
  1. In the Project window, click on the right-facing white triangle to explode the icon to show all the sprites in this sprite sheet individually:
Figure 13.11 – All the individual 128 x 128 sprites in the Project window
  1. Drag the sprite...