Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How it works...

The Python for Unity package adds an API (code library) that we can access through our C# code, as well as the Python Script Editor window for testing and running simple Python statements. We tested Python Script Editor with a traditional Hello World print statement.

Our C# script class, called HelloConsole.cs , demonstrated how we can use the PythonRunner.RunString($...) method in our C# scripts to execute a string containing Python code. Note that we must add a using statement to import the UnityEditor.Scripting.Python library for this work.

In both our scripts, we used the [MenuItem("<menu/item>")] Editor instruction to enable us to easily test out code from a menu item.

Our Invoke.cs  C# script class demonstrated how we can use the PythonRunner.RunFile($...) method in our C# scripts to execute a text file containing Python code. We created a file called renamer.py containing pure Python...