Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To save and load player data, follow these steps:

  1. Create a new Unity 2D project and import the game_HigherOrLower package.
  2. Remove the default scene from the build and add each of the scenes from the imported package to the build in their name sequence (scene0_mainMenu, then scene1_gamePlaying, and so on).
  3. Make yourself familiar with the game by playing it a few times and examining the content of the scenes. The game starts on the scene0_mainMenu scene, inside the Scenes folder.

  1. Let's create a class to store the number of correct and incorrect guesses made by the user. Create a new C# script called Player with the following code:
using UnityEngine;

public class Player : MonoBehaviour {
public static int scoreCorrect = 0;
public static int scoreIncorrect = 0;
}
  1. In the lower-left corner of the scene0_mainMenu scene, create a UI Text GameObject named Text - score containing...