Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To add 360-degree videos to a VR project, follow these steps:

  1. Import your 360-degree polar format video clip into your Unity project (in our example, this is Snowboarding_Polar.mp4).
  1. Select the video asset in the Project window and, in the Inspector window, make a note of its resolution (we'll need this later); for example, 2560 x 1280:
Figure 15.48  Noting the dimensions of your 360-degree video clip from the Inspector window
  1. Create a new empty GameObject named video-player by going to Create | Empty.
  2. Select video-player in the Hierarchy window and, in the Inspector window, add a Video Player component by going to Add Component | Video | Video Player.
  1. From the Project window, drag your video asset file  for example, Snowboarding_Polar – into the Video Clip property of the Video Player component in the Inspector window. Also, check the Loop property...