Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To download and explore the Unity AR samples, do the following:

  1. Go to https://github.com/Unity-Technologies/arfoundation-samples and download the files as a ZIP file:
Figure 15.57  Downloading the AR samples from GitHub
  1. Unzip the project files and open them in Unity.
  2. Open the Build Settings dialog window and switch Build Target to Android (or iOS if appropriate).
  3. You'll see that all the scenes have already been added to the build for this project, with the AR Foundation Menu scene listed first.
  4. Connect your computer to your phone/device with an appropriate USB cable and on your device, agree to permit the computer to communicate with it. Then, Refresh the list of devices and select your device. In the following screenshot, I've connected a Samsung S9+ Android device to test the AR samples:
Figure 15.58  Selecting a Samsung Android device from the list
  1. Build the project by clicking...