Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How it works...

GitHub.com is a cloud storage site for files and projects (supporting the powerful Git file history and version control system). We used the ZIP download feature to download a complete Unity project as a single ZIP file and then decompressed it into a folder on our computer. We had to ensure the correct modules were installed by Unity Hub for the target device to be used for running the AR project (that is, Android or iOS). Once a project is open in Unity, the required Build Target must be switched to, and all the scenes that will be part of the app need to be added to the Build Settings.

The Unity project contains many (over 20) scenes, each illustrating different AR features. Once the app was built and transferred to our device, the buttons on the menu scenes allowed us to navigate to each of the sample scenes.

By changing the settings of a prefab – the FaceMeshPrefab asset file (in the Prefabs folder) – and rebuilding the ...