The build target needed to be set to Android – this is because we had previously added the Android module via Unity Hub. By connecting our Quest headset to the computer with a USB cable, and enabling USB access to the Quest, we were able to set the Android device to our specific USB connected Quest headset (choosing the device by serial number).
We imported the XRI Interaction Toolkit, allowing us to use those asset files to set up several sets of action presets for our project, especially those for the left- and right-hand controllers. By creating a new XR Rig GameObject after those defaults were set, XR Rig automatically assigned the default input actions, saving us the work of assigning a set of actions to the right and left controller GameObjects. We were also able to set these controller GameObjects to use the controller model prefabs from the examples provided by the VR project template – so that we can see controller objects when running...