Book Image

Unity 2021 Cookbook - Fourth Edition

By : Shaun Ferns
Book Image

Unity 2021 Cookbook - Fourth Edition

By: Shaun Ferns

Overview of this book

If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you’ll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision.
Table of Contents (15 chapters)
Free Chapter
2
Responding to User Events for Interactive UIs
3
Inventory and Advanced UIs
6
2D Animation and Physics
13
Advanced Topics - Gizmos, Automated Testing, and More
15
Virtual and Augmented Reality (VR/AR)

How to do it...

To animate a button for enlargement when the mouse is over it (the Highlighted state), do the following:

  1. Create a new Unity 2D project.
  2. Create a UI Button.
  3. In the Inspector Button (Script) component, set the Transition property to Animation.
  4. Click the Auto Generate Animation button (just below the Disabled Trigger property) for the Button (Script) component:
Figure 2.8 – Auto Generate Animation
  1. Save the new controller (in a new folder called Animations), naming it button-animation-controller.
  2. Ensure that the Button GameObject is selected in the Hierarchy window. Open Window | Animation Animation. In the Animation window, select the Highlighted clip from the drop-down menu:
Figure 2.9 – Selecting the Button GameObject in the Hierarchy window
  1. In the Animation window, click on the red record circle button, and then click on the Add Property button, choosing to record changes to the Rect Transform | Scale property.
  1. Two keyframes will have been created. Delete the second one at 1:00 (since we don't want a "bouncing" button):
Figure 2.10 – Deleting the keyframe
  1. Select the frame at 1:00 by clicking one of the diamonds (both turn blue when selected), and then press the Backspace/Delete key.
  2. Select the first keyframe at 0:00 (the only one now!). In the Inspector window, set the X and Y scale properties of the Rect Transform component to (1.2, 1.2).
  1. Click on the red record circle button for the second time to stop recording the animation changes.
  2. Save and run your scene. You will see that the button smoothly animates and becomes larger when the mouse is over it, and then smoothly returns to its original size when the mouse has moved away.